The fighting system planned is to be very simple in order to allow for easy content creation. This is heavily influenced by SmashGP which was released for the PSP/GP32x. The problem by these versions released is the lack of refinement in the graphical interface and the programmed code. While at the time of its released it was herald as a great proof of concept. Although it lacked to have enough support by the creators to reach its full potential. This project intends to expand and improve on all the things presented before, while allowing for a maximum amount of user created content. This idea of community fueled gaming isn't new or fresh but we hope to add a standardized system to it. A system which would allow the player to have complete control over their gameplay experience.
Still in pre-production the original concept over how this fighter will work is based on platform-fighting while having the ability to have standard fighting perspective. Level design is based on "free-roam" fighting levels. The fighting system will be simplified to have a 2/3 button attack system, with a standard grab and defend buttons. We also plan to allow for a special finishing move to be created for each character by the creators. Things are still in the development stage so some features are not final but we have a clear goal to create the greatest piece of homebrew possible.
2 comments:
Sounds great!
I hope this project doesn't die out...
Dang this looks amazing!! I hope this doesn't die out like many other amazing homebrew!
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